What is a Comprehensive Educational Computer?
The comprehensive educational computer (All in One Computer - AIO, eng.) is intended primarily to encourage children's development with the help of software solutions that have been carefully selected by experts in the field of educational rehabilitation.
This computer is intended for children of typical development and children with developmental difficulties and therefore can be the perfect solution for creating inclusive conditions in a group or class.
You can find selected software within 4 categories that encourage different areas of children's development:
- Bake and say - communication and language-speech development
- Numbers and jays - acquiring skills in the field of nature and mathematics
- Skilled Ana - development of personal and social competences and jays - acquiring skills in the field of nature and mathematics
- Code by code - game - development of basic computer concepts and digital literacy
Through the 31 available software , different skills are encouraged, such as phonological awareness, reading comprehension, understanding the concept of quantity, performing basic mathematical operations, handling money, pre-skills in computer programming, etc.
It is important to emphasize that the selection of the software was based on educational outcomes that were defined through the curriculum of preschool education and the curriculum of individual teaching subjects and cross-curricular topics.
In addition to the computer containing a large number of games designed to stimulate certain skills, you can also find the Boardmaker Studio program in it, with which it is possible to create a large number of diverse interactive activities that can be used to stimulate children's development in accordance with their needs.
The comprehensive educational computer also contains Mala Banka software , the first complete software that displays the Croatian currency kuna and teaches various skills such as recognizing different money and applying mathematical knowledge in situations of using money, and introduces the player to the world of shopping.
The advantage of this computer is certainly the ability to adapt its use to children with different needs. For this reason, the computer contains a touch-sensitive screen, a device that allows control of the view, and it is possible to connect switches and a joystick to it, so that all children can use the computer.
In order to make it easier for you to find your way around the computer and to get additional ideas on how virtual stimulation can be combined with real-world stimulation, a "Computer Teaches Us" manual has been created, which contains an overview of applications with highlighted skills and additional explanations on how to use them.